Chapter

End Game

Sam D. Gill

in Storytracking

Published in print April 1998 | ISBN: 9780195115871
Published online October 2011 | e-ISBN: 9780199853427 | DOI: http://dx.doi.org/10.1093/acprof:oso/9780195115871.003.0008
End Game

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The last chapter revolves on some remarks about the inquiries about what are “real,” what ought to happen and what are desired—whereby notions of objective reality and subjective truth can take into play. These things can be derived from the stories passed on by prior generations or ancestors and even from the standards and expectations set forth by significant others and/or by society. In this account, the author explores the mechanisms, the origins and the possibility of intersections in storytracking. Telling and retelling of narratives are usually done without prior planning; and in the process of delivery, individuals might create unintended consequences that might potentially harm or benefit the current recipients and those after them. While storytracking gives people a sense of identity and rationality, careful decisions and actions should be observed.

Keywords: reality; existence; narratives; absolute; subjective truth; storytracking; identity; rationality

Chapter.  2318 words. 

Subjects: East Asian Religions

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