Chapter

Creating Digital Content to Promote Competence

Marina Umaschi Bers

in Designing Digital Experiences for Positive Youth Development

Published in print March 2012 | ISBN: 9780199757022
Published online May 2012 | e-ISBN: 9780199933037 | DOI: http://dx.doi.org/10.1093/acprof:oso/9780199757022.003.0006
Creating Digital Content to Promote Competence

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This chapter focuses on technologies as spaces to create content, and in the process, to promote the development of competence. Competence is defined as the possession of a skill, knowledge, or capacity. In this context, competence refers to the ability to use technology to create or design personally meaningful projects, to accomplish a goal, and to debug projects and problem-solve. When one uses technology to create content, one also learns how to organize the content domain and how to choose the core ideas. This set of new ideas will be referred in the book as powerful ideas from the content domain. This chapter highlights how children can create digital content, especially through computer programming. Aside from programming, children can engage in the participatory culture of the internet, creating content that is shared with millions. As children become competent by creating digital projects, they are prepared to enter a world in which technological fluency is key.

Keywords: Content creation; competence; computer programming; programming language; interface; storytelling; participatory culture; digital literacies; powerful ideas

Chapter.  5563 words.  Illustrated.

Subjects: Developmental Psychology

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