Chapter

From Developing Curriculum to Designing Experiences

Marina Umaschi Bers

in Designing Digital Experiences for Positive Youth Development

Published in print March 2012 | ISBN: 9780199757022
Published online May 2012 | e-ISBN: 9780199933037 | DOI: http://dx.doi.org/10.1093/acprof:oso/9780199757022.003.0014
From Developing Curriculum to Designing Experiences

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This chapter orients the reader on how to use the PTD framework to design innovative experiences with technologies for promoting positive youth development. The chapter is of value for implementing both formal (school-based) and informal (out-of-school) educational experiences, home-based learning projects, and psychotherapeutic programs, throughout the developmental span. The chapter also guides readers on how to choose among the ever-changing digital landscape which technologies have the most potential for good uses by youth at different ages. Educators are frequently too quick to subscribe to a technology without considering how it will benefit the experiences of the participating children. This chapter warns against such a technocentric approach and proposes ten dimensions for successful immersive programs.

Keywords: Designing experiences; praxis-based model; technocentrism; Positive Youth Development; Eriksonian framework; mentoring model; institutional context

Chapter.  1827 words. 

Subjects: Developmental Psychology

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