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[Greek ergon ‘work’, hodos ‘path’]

The conscious effort the reader/player exerts to navigate, influence, or produce events that would simply be told or shown in the context of a story or play. A means of distinguishing hypertext fictions or videogames from traditional narratives by focusing the analysis on the activity that produces the narrative rather than regarding its existence prior to interpretation as a self-evident fact (Aarseth).

Subjects: Media Studies.

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