1. In animation, the drawings that define the start and end of an action: for example, if a figure raises their hand, the first keyframe would be the hand by the figure's side and the next would be the hand fully extended. Inbetween frames are frames that fill in all the points between.
2. In computer special effects, a set of programmable markers that define a point in a transition between two states so that the computer can generate inbetween frames: see also interpolation.
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