marching cubes

Show Summary Details

Quick Reference

An algorithm that creates a triangle representation of an isosurface from a volumetric dataset. The basis of this algorithm is a sequential tessellation of the boundary voxels by small triangles. The algorithm was originally presented by Lorensen and Cline. A refinement, called marching tetrahedra, deals with some of the ambiguous cases not covered by marching cubes.

Subjects: Computing.

Reference entries

Users without a subscription are not able to see the full content. Please, subscribe or login to access all content.