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1. Events perceived as happening within the ordinary timeframe experienced by people in their everyday lives.

2. A perceptual timeframe where a computer's processing time is expressed as synchronous with the hours, minutes, and seconds experienced by a human operator. Real-time computing permits dynamic interaction with the computer, as opposed to periods where the computer's performance is either too fast or too slow for this kind of seamless operation to take place: e.g. when the computer is performing billions of calculations a second, or when it is rendering a large file.

Subjects: Media Studies.

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