Article

The Influence of Video Games on Social, Cognitive, and Affective Information Processing

Kira Bailey, Robert West and Craig A. Anderson

in The Oxford Handbook of Social Neuroscience

Published in print September 2011 | ISBN: 9780195342161
Published online September 2012 | | DOI: http://dx.doi.org/10.1093/oxfordhb/9780195342161.013.0066

Series: Oxford Library of Psychology

 The Influence of Video Games on Social, Cognitive, and Affective Information Processing

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This chapter first reviews literature examining the effects of video games from the perspective of social, cognitive, affective, and education science. It also considers how knowledge from social and cognitive neuroscience may serve to enhance our understanding of the effects of video game experience. The literature reveals some paradoxical effects wherein experience with the same types of games can lead to an increase in aggression, a decrease in cognitive control, and an increase in visuospatial abilities. A consideration of the behavioral, neuroanatomical, and physiological bases of the effects of video games leads to the suggestion that exposure to these media is associated with plasticity within neural networks supporting high level vision, emotion processing, cognitive control, and social decision making. Future investigations focusing on within and between domain comparisons using behavioral and neuromonitoring techniques are likely to provide greater insight into neural basis of the effects of video games.

Keywords: attention; cognition; cognitive control; emotion; executive control; individual differences; negativity bias; video games; video game violence; visuospatial cognition

Article.  7223 words. 

Subjects: Psychology ; Cognitive Neuroscience ; Social Psychology

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