Sound and Player Immersion in Digital Games

Mark Grimshaw

in The Oxford Handbook of Sound Studies

Published in print December 2011 | ISBN: 9780195388947
Published online November 2012 | | DOI:

Series: Oxford Handbooks

Sound and Player Immersion in Digital Games

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  • Sound Studies
  • Applied Music



This article deals with the use of sound in digital games. It reveals how the design of sound for such a medium contributes to player immersion in the game world. Following this, the article explores the relationship between sound and image. There is a difference in the use or perception of sound in the real world and in virtual worlds, which gives rise to the concept of immersion, and this difference is discussed in detail. Furthermore, the article focuses on the relationship between digital game sound and the player and how such sound is designed to achieve a perception of immersion and, and whether such immersion is achieved. Finally, it throws light on the fact that real world and virtual world are not isolated phenomena, that the immersed player still utilizes real-world objects to interface with the game world and is attentive to real-world happenings.

Keywords: sound; digital games; immersion; real world; virtual world

Article.  10119 words. 

Subjects: Music ; Sound Studies ; Applied Music

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