Chapter

Generic Performance and Science Fiction Cinema

Christine Cornea

in Science Fiction Cinema

Published by Edinburgh University Press

Published in print June 2007 | ISBN: 9780748624652
Published online September 2012 | e-ISBN: 9780748671106 | DOI: http://dx.doi.org/10.3366/edinburgh/9780748624652.003.0007
Generic Performance and Science Fiction Cinema

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This chapter discusses performance strategies linked with the science fiction film genre and the special significance of generic performance in contemporary science fiction film. Using David Cronenberg's films Crash and eXistenZ as the primary examples, the chapter examines the role of performance within these films and the wider implications of performance as encouraged by video and computer games. These films place questions of performance at the heart of their projects, which is made abundantly clear in the reference to past film performances. Both of these films displayed a certain play with an established ‘depth’ formula of being human and visions of a constantly emerging techno-human. The performative aspects of performance are highlighted in the sense that uncertainty and possibility is kept in play. The chapter finally presents an interview with Dean Norris regarding generic performance in science fiction film.

Keywords: generic performance; science fiction film; David Cronenberg; Crash; eXistenZ; Dean Norris

Chapter.  14596 words.  Illustrated.

Subjects: Film

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