Chapter

Conclusion: The Technology of Science Fiction Cinema

Christine Cornea

in Science Fiction Cinema

Published by Edinburgh University Press

Published in print June 2007 | ISBN: 9780748624652
Published online September 2012 | e-ISBN: 9780748671106 | DOI: http://dx.doi.org/10.3366/edinburgh/9780748624652.003.0008
Conclusion: The Technology of Science Fiction Cinema

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This chapter discusses the technology of science fiction films, both as an intra- and extra-diegetic component of the genre. Academics have addressed Tom Gunning's article in their efforts to investigate the aesthetic shifts and modes of address that emerged with post-classical cinema. It was the science fiction blockbusters that emerged in the late 1970s and early 1980s that more readily affirmed cinema's ‘roots in stimulus and carnival rides’. The continued use and development of computer graphics (CG) effects and computer technologies in mainstream science fiction film followed two parallel routes throughout the 1990s. These are the figuring of human characters interacting with computer-generated or computer-controlled objects/characters in a ‘real world’ environment or the human/post-human character immersed within a computer generated environment. It is thought that science fiction will continue to visit the screens in one form of another. Finally, an interview with Stan Winston, a special effects technician, is presented.

Keywords: science fiction films; Tom Gunning; computer graphics effects; computer technologies; Stan Winston

Chapter.  16894 words.  Illustrated.

Subjects: Film

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