Chapter

Drill

Ian Bogost

in How to Do Things With Videogames

Published by University of Minnesota Press

Published in print August 2011 | ISBN: 9780816676460
Published online August 2015 | e-ISBN: 9781452947617 | DOI: http://dx.doi.org/10.5749/minnesota/9780816676460.003.0021
Drill

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This chapter looks at videogames as drills. For some time now, emergency personnel have been using live-action role-play and computer simulation to drill emergency preparedness scenarios. First responder simulations for paramedics and firefighters are among the most active areas of serious games development. Virtual Heroes has created HumanSim, a sophisticated medical simulation for health professionals to try out unusual scenarios, including responding to “rare conditions or events.” Drill in games has traditionally been understood as the digitization of skill exercises.

Keywords: videogames; drills; first responder simulations; serious games development; Virtual Heroes; HumanSim; digitized skill exercises

Chapter.  2117 words. 

Subjects: Media Studies

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