Chapter

Gritty realism: reading <i>Half-Life</i>

Barry Atkins

in More than a Game

Published by Manchester University Press

Published in print May 2003 | ISBN: 9780719063640
Published online July 2012 | e-ISBN: 9781781700235 | DOI: http://dx.doi.org/10.7228/manchester/9780719063640.003.0003
Gritty realism: reading Half-Life

Show Summary Details

Preview

This chapter seeks not so much to support the more hyperbolic claims for Half Life's radicalism as a groundbreaking text, but to look at the mechanics of its storytelling processes to interrogate the ways in which it works as a supposedly interactive form of text that makes the most of this point of intersection. Half-Life is offered as an example of ‘first-person’ game-fictions through which some of the more extreme claims for the future of game-fictions — that they represent something through which it is increasingly possible to see the elision of the distinction between simulation and real — can be evaluated in a critical manner.

Keywords: storytelling; Half-Life; interactive; first-person game fiction; radicalism; simulation; real

Chapter.  11049 words. 

Subjects: Media Studies

Full text: subscription required

How to subscribe Recommend to my Librarian

Users without a subscription are not able to see the full content. Please, subscribe or login to access all content.