Chapter

Developing actionable biometric insights for production teams

Pierre Chalfoun and Jonathan Dankoff

in Games User Research

Published in print January 2018 | ISBN: 9780198794844
Published online March 2018 | e-ISBN: 9780191836336 | DOI: https://dx.doi.org/10.1093/oso/9780198794844.003.0017
Developing actionable biometric insights for production teams

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In this chapter we describe the challenges and learnings in establishing processes for developing actionable biometric procedures for production teams. The chapter, divided in four main sections, describes the ongoing efforts of recent years to facilitate the incorporation of the science of biometrics into the culture of video game production, as illustrated through several case studies. The end goal is making biometric data an accessible option in the tool chest of user researchers and an ally in the team’s decision-making processes. Throughout the chapter, references to related work in games user research and academia are presented.

Keywords: Games User Research; User testing; Playtesting; Game development; User Experience; Play Experience; Psychophysiology; Psychophysiological measures; Biometrics

Chapter.  6195 words.  Illustrated.

Subjects: Logic ; Optimisation

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