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online x Sport and Leisure x clear all

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online

Overview page. Subjects: Computing.

When a computer or a user is directly connected into a network and is capable of interacting with it, for example by querying the contents of a database.

See overview in Oxford Index

Death, Mourning, and Cultural Memory on the Internet

Holly Thorpe.

in Sport History in the Digital Era

April 2015; p ublished online April 2017 .

Chapter. Subjects: Sport and Leisure. 8038 words.

This chapter discusses the cultural production of memory in the digital era through Facebook memorial pages and virtual memorial websites dedicated to deceased sporting heroes....

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The Bones of Digital History

Gary Osmond and Murray G. Phillips.

in Sport History in the Digital Era

April 2015; p ublished online April 2017 .

Chapter. Subjects: Sport and Leisure. 12508 words.

This introductory chapter discusses the relationship between history making and the digital era, particularly sport historians' use of digital tools and engagement with digital history. The...

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Real-World Games

Andy Miah.

in Sport 2.0

February 2017; p ublished online September 2017 .

Chapter. Subjects: Sport and Leisure. 8162 words.

This chapter identifies the book’s major themes, arguments, problems and possibilities, including reference to the major, pertinent philosophical notions of games and sport, integrating the...

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A Supplementary Dictionary of Sports Personalities

Stuart George.

P ublished online January 2014 .

Book. Subjects: Sport and Leisure. 257 pages. 21264 words.

Over 250 entries

This new Supplementary Dictionary of Sports Personalities contains biographical information on famous individuals from the world of sports....

“Get excited, people!”

Matthew Klugman.

in Sport History in the Digital Era

April 2015; p ublished online April 2017 .

Chapter. Subjects: Sport and Leisure. 10742 words.

This chapter examines how sport fansites can be mined by sport historians as “a wonderfully rich resource.” Each week, “thousands, if not millions” of sport fans congregate online to “read,...

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@www.olympic.org.nz

Geoffery Z. Kohe.

in Sport History in the Digital Era

April 2015; p ublished online April 2017 .

Chapter. Subjects: Sport and Leisure. 7436 words.

This chapter examines the website of the New Zealand Olympic Committee (NZOC), the country's premier sport authority. NZOC has responded to museological e-trends to ensure its prominence,...

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archival sources

Overview page. Subjects: Sport and Leisure.

Sources of research data in which documents and artefacts have been saved, collected, and/or classified. Archives can range from modest collections of unique documentation (such as that of...

See overview in Oxford Index

Sport 2.0

Andy Miah.

February 2017; p ublished online September 2017 .

Book. Subjects: Sport and Leisure. 288 pages.

Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their...

Go to The MIT Press »  abstract