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online

Overview page. Subjects: Computing.

When a computer or a user is directly connected into a network and is capable of interacting with it, for example by querying the contents of a database.

See overview in Oxford Index

Online Music Sites as Sonic Sociotechnical Communities: Identity, Reputation, and Technology at ACIDplanet.com

Trevor Pinch and Katherine Athanasiades.

in The Oxford Handbook of Sound Studies

December 2011; p ublished online November 2012 .

Article. Subjects: Music; Sound Studies; Applied Music. 10623 words.

This article focuses upon one form of digital music making that is created and shared among Internet users. Websites dedicated to this new form of musical production and consumption are...

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Understanding the Pleasures of War’s Audiovision

Matthew Sumera.

in The Oxford Handbook of Sound and Image in Digital Media

December 2013; p ublished online December 2013 .

Article. Subjects: Music and Media. 7046 words.

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This chapter seeks to explain the potency and...

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Bands in Virtual Spaces, Social Networking, and Masculinity

Danijela Bogdanovic.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 8816 words.

Ethnographically informed, the chapter investigates opportunities for transgression of culturally available discourses of gender through visual and textual coding of masculinity,...

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Everybody Knows There Is Here

Michael Audette-Longo.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 7115 words.

This chapter examines the circulation of local regions in CBC Radio 3, an online radio station that programs independent (indie) Canadian music. It argues that the service produces an...

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Music in Perpetual Beta

Paul Draper and Frank Millward.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 7764 words.

This chapter interrogates the processes underpinning co-creation of musical works by the authors in Australia and the UK (when the article was written) who use asynchronous online file...

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Music Video Transformed

Mathias Bonde Korsgaard.

in The Oxford Handbook of New Audiovisual Aesthetics

September 2013; p ublished online August 2013 .

Article. Subjects: Music; Music and Media. 9065 words.

This article appears in the Oxford Handbook of New Audiovisual Aesthetics edited by John Richardson, Claudia Gorbman, and Carol Vernallis. This chapter asks what music video has become...

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The Listener as Remixer

Samantha Bennett.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 9315 words.

In Intertextuality and Hypertextuality in Recorded Popular Music, Lacasse identified early examples of interactive remixing. In the decade since Lacasse argued that such practice signified...

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From Hypnagogia to Distroid

Adam Trainer.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 9224 words.

Toward the end of the first decade of the new millennium, several distinct but connected musical movements emerged that renegotiated the relationship between creative subjectivity and...

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Live Opera Performance in Second Life

Marco Antonio Chávez-Aguayo.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 7652 words.

In the online 3D platform of Second Life, there are musicians offering everyday live music performances for an international audience. A very small number are classical musicians, and among...

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Music and Crowdfunded Websites

Justin A. Williams and Ross Wilson.

in The Oxford Handbook of Music and Virtuality

March 2016; p ublished online March 2016 .

Article. Subjects: Music; Music and Media. 9264 words.

This chapter investigates the economics of virtual bands, more specifically, the crowdfunding strategies and business frameworks that reflect virtual music business cultures in the Web 2.0...

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A Tale of Two Countries

Noriko Manabe.

in The Oxford Handbook of Mobile Music Studies, Volume 1

April 2014; p ublished online July 2014 .

Article. Subjects: Music; Sound Studies. 19628 words.

In 2013, online radio reached 45% of the US population but only 13% of the Japanese population (Arbitron 2013; RIAJ 2013). Why had the development of online radio and music streaming...

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How the MP3 Became Ubiquitous

Jonathan Sterne.

in The Oxford Handbook of Mobile Music Studies, Volume 1

April 2014; p ublished online July 2014 .

Article. Subjects: Music; Sound Studies. 9323 words.

This chapter offers a historical account of how the MP3 became the dominant music format in the world. It explains that MP3s became a ubiquitous format in part through a series of marketing...

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Music Making on YouTube

Christopher Cayari.

in The Oxford Handbook of Music Making and Leisure

February 2017; p ublished online January 2017 .

Article. Subjects: Music Education and Pedagogy; Music and Media. 9519 words.

People are making music at their leisure and publishing it online. YouTube has provided a space for musicians to publish multitrack music videos, join collective musical ensembles, and...

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Going Gaga for Glitch

Caetlin Benson-Allott.

in The Oxford Handbook of Sound and Image in Digital Media

December 2013; p ublished online December 2013 .

Article. Subjects: Music and Media; Applied Music. 6435 words.

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. During the ascension and commodification of Web...

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Acoustemologies of the Closet

William Cheng.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 5758 words.

Many online video games nowadays feature voice-chat capabilities that enable players to speak with one another through microphones connected to computers and gaming consoles. Players who...

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Virtual Law

Greg Lastowka.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 7287 words.

This chapter discusses the intersection of the virtual and law. It begins by offering a definition of the virtual. It then explains that existing law does regulate the virtual, since there...

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Flirting, Cheating, Dating, and Mating in a Virtual World

Julie M. Albright and Eddie Simmens.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 8775 words.

Early theorists in the field of computer-mediated communication posited it would be difficult, if not impossible, to form interpersonal relationships over computer networks because of the...

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The Translation of Art in Virtual Worlds

Patrick Lichty.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 7177 words.

This chapter examines New Media art practices in virtual worlds. It focuses on 3D platforms, multiplayer online role-playing games (MMORPGs) like World of Warcraft (WoW), and multi user...

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The Virtuality and Reality of Avatar Cyberspace

Bruce Damer and Randy Hinrichs.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 11354 words.

This chapter reviews the origin and early history of online virtual worlds that represent users as avatars. Failed and successful applications of early virtual worlds in meetings and...

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A Virtual Assembly

Robert M. Geraci.

in The Oxford Handbook of Virtuality

February 2014; p ublished online December 2013 .

Article. Subjects: Music; Music and Media; Applied Music. 6525 words.

Religion began appearing online in the 1990s, and it naturally segued into virtual worlds enabled by the Internet in the twenty-first century. Virtual communities now proliferate in virtual...

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