Book

How to Do Things With Videogames

Ian Bogost

Published by University of Minnesota Press

Published in print August 2011 | ISBN: 9780816676460
Published online August 2015 | e-ISBN: 9781452947617 | DOI: https://dx.doi.org/10.5749/minnesota/9780816676460.001.0001
How to Do Things With Videogames

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In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. This book contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. This book explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short chapters, the book argues that together they make the medium broader, richer, and more relevant to a wider audience.

Keywords: computer games; popular culture; game designs; videogames; simulated realities; art; pornography; relaxation

Book.  192 pages. 

Subjects: Media Studies

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Table of Contents

Art in How to Do Things With Videogames

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Empathy in How to Do Things With Videogames

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Reverence in How to Do Things With Videogames

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Music in How to Do Things With Videogames

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Pranks in How to Do Things With Videogames

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Transit in How to Do Things With Videogames

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Branding in How to Do Things With Videogames

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Electioneering in How to Do Things With Videogames

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Promotion in How to Do Things With Videogames

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